Last week’s post pertained to the new Army’s Social Media Handbook iPhone app that is now available on iTunes. There are different ways to create and measure the success of mobile applications and the Internet has an abundance of articles about those topics. Since the release of the iPhone in 2007, there has been an explosion of mobile applications. All multimedia and smartphones have created “app stores” to sell applications of games, books, activities, etc. It has become a phenomenon within the American culture.
Paul Myers, CEO of Bappz, a specialist developer of mobile applications, wrote “5 Pitfalls to Avoid When Developing a Successful Mobile App”, which address topics developers should analyze before creating an application. He believes that applications should only be released when ready. Developers tend to jump the gun and try to release applications as fast as they can instead of making sure all the features work properly and are reliable. Users can post reviews of the application on the iTunes store, which can have long-term effects on the product. Vadin Dagam, CEO of Digital Prunes–,a mobile gaming company, believes that applications should be simple and visually engaging. These two points seem easy, but some developers forget that these applications are created for handheld devices and don’t have time to use intricate applications. Two points that came across in both articles were to update frequently and maintain quality. Updating the application will keep users engaged in the product and spark interest again. Maintaining quality of the app differentiates it from other, poorly made apps.
In addition, Jeana Lee Tahnk, a PR consultant, wrote “HOW TO: Create a Blockbuster Mobile App” on how to make your application stand out from the clutter. She states that applications should start free. This exposes the application to users, allowing them to create buzz through word-of-mouth. It helps establish presence in the app store, which can motivate customers to download the app. From there, more features or upgrades can be added with a minimal price. People will be more willing to buy the app if they have used it. When developing a mobile app, there should be a vision. Developers should know and understand why the app is being created and what they will do after its initial release to maintain that vision.
So, does the Army’s Social Media Handbook app follow these guidelines?
The Army’s Online and Social Media Division and Sustainment Center of Excellence Mobile (SCoE Mobile) have collaborated to create this app. They have taken time to completely finish this app before releasing it on iTunes. The creators created this application because their vision was to let users take advantage of the Social Media Handbook and understand the guidelines when using certain mediums. The interface and navigation are geared toward mobile screens with visually stimulating graphics. Lastly, it’s free!
With this new medium, the Army can reach current and potential users and there are more possibilities to educate about safe practices of social media.
